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    <title>devil-division on The Dice Society</title>
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      <title>Devil Hunting Powered by Draw Steel</title>
      <link>https://thedicesociety.com/devil-division/</link>
      <pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate><author>contact@thedicesociety.com (The Dice Society)</author>
      <guid>https://thedicesociety.com/devil-division/</guid>
      <description>Full transcript of &amp;lsquo;Devil Hunting Powered by Draw Steel&amp;rsquo;</description>
      <content:encoded><![CDATA[<p><em>This video was originally published on <a href="https://youtu.be/am6mlSV0cjw">YouTube</a>.
For links and references, please see that platform as this page only contains
the transcript.</em></p>
<h2 id="intro">Intro</h2>
<p>Hello, everyone!</p>
<p>Draw Steel is a pretty cool game, if I can say so myself, but it&rsquo;s still
medieval fantasy&hellip; A nice flavor of medieval fantasy, but medieval fantasy
nonetheless.</p>
<p>What would happen, though, if you took the Draw Steel engine and put it on a
different setting? Say&hellip; &rsquo;90s Tokyo?</p>
<h2 id="night-shift-devil-division">Night Shift: Devil Division</h2>
<p>You&rsquo;ve probably already heard about it, but Night Shift: Devil Division is an
upcoming TTRPG by Slightly Reckless Games that&rsquo;s currently crowdfunding on
BackerKit.</p>
<p>This will be, as far as I can tell, the first Powered by Draw Steel system and I
couldn&rsquo;t be more excited about it!</p>
<p>In Devil Division, you play as a &ldquo;badass shonen anime character kicking the piss
out of grotesque Devils and Monsters in 199X Tokyo.&rdquo;</p>
<p>Let me be clear: this tactical, heroic, cinematic, ANIME! This alone would be
enough to get me interested.</p>
<p>But also look. At. This. Art! No, seriously. Look at it! Look at it! This is
crazy!</p>
<p>I know it sounds like it, but this video is not an ad. I&rsquo;m not being payed to
talk about Devil Division; I haven&rsquo;t even gotten a free copy.</p>
<p>I was just really hyped for this new game and Sacha Lightfoot, the lead writer
for the project, agreed to talk to me about some of the cool things they&rsquo;re
working on.</p>
<p>And there&rsquo;s plenty of cool stuff!</p>
<p>The Devil Division system is still Draw Steel at its core, but with some
interesting tweaks to make it more streamlined and, at the same time, better
suited for a Jujutsu Kaisen-style game.</p>
<p>For example, instead of individually-named heroic resources, all classes gain
Momentum. Each one does it in a different way, but the name is the same.</p>
<p>Also, they have consolidated hero tokens and surges, creating a single pool of
what they&rsquo;re calling Adrenaline.</p>
<p>But there are also bigger changes like, instead of a single renown track, Devil
Division has two: clearance and signature.</p>
<p>Clearance being your reputation with the eponymous Division, the <em>for sure</em> good
people that you&rsquo;re working for.</p>
<p>While signature is your reward for getting closer to the devils that you&rsquo;re
supposed to be killing and capturing.</p>
<p>And, unlike renown, clearance and signature give you access to different kinds
of cool stuff: better loadouts and pay, or access to Under Tokyo black markets
and cursed items.</p>
<p>Other major additions are ascendant techniques and vault techniques.</p>
<p>The former being powerful, class-specific abilities that you must unlock before
using.</p>
<p>And, when you do unlock one during combat, you can narrate a flashback
explaining how you got it.</p>
<p>The latter, though, are probably my favorite thing about this game.</p>
<p>Because vault techniques are abilities that you can acquire by negotiating with
the devils that you&rsquo;ve detained and brought back to the Division.</p>
<p>Which transforms the past villains of your campaign into plot engines that just
keep on giving.</p>
<p>At this point this is me just gushing! But there&rsquo;s still more!</p>
<p>They&rsquo;re also simplifying negotiations, replacing downtime projects with a less
granular &ldquo;on leave&rdquo; mechanic, adding banter between rounds, and creating a chase
system based on montages that uses a randomized deck of obstacles.</p>
<p>And, like, this is still not set in stone yet, but there could be up to 12
character classes? All with tactical guidance for players?</p>
<p>This is gonna be good, y&rsquo;all.</p>
<p>Anyway, if you thought this sounds cool, make sure to check out Night Shift:
Devil Division on BackerKit right now.</p>
<p>It&rsquo;s gonna be over 600 pages and you don&rsquo;t need the Draw Steel books to play it.
The link is in the description.</p>
<p>See ya!</p>
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