Takeaways from My First TTRPG Crowdfunder

Takeaways from My First TTRPG Crowdfunder

ยท Caio ยท #ttrpg  #draw-steel  #crowdfunding  #supplement 

Background

After a couple of years making content about Draw Steel and publishing a well-received adventure for the same system, I decided it was time to be a little more ambitious.

I had this cool idea for a supplement that, unlike my little one-shot, would require art commissions and professional editing. I wrote a draft and shared it with a few people; it seemed like the concept had legs.

The big question at that point was: should I pay for everything or should I crowdfund this?

I ran the numbers and it would cost me around US$ 1500 to bring the project to life. Did you know that making 1.5k a month where I live puts you in the top 10% of earners? It was time to launch my first crowdfunder.

Preparation

Before I could start the campaign, I had to have a preview of the product. Something the backers could look at and know that I had the chops to get this done.

I decided that I needed at least four pages of text, some well-known contributors, an announcement video, and good art. My budged for these art pieces would be US$ 500 and I was ok with not making this money back, so I’d ask for a nice round 1k in the campaign.

First, I reached out to 10 other Draw Steel creators that I admire and asked them if they’d contribute to the project if it was successful. Every single one accepted, which gave me the boost I needed to continue on this journey.

Then I made a video to accompany the campaign and explain what it was all about. Short and to the point. I was mostly happy with it.

Finally, I picked Ricardo “Dojikaan” Rivera and Inge for the art. I wasn’t happy with the results โ€” I was elated.

Cover by Dojikaan

Cover by Dojikaan

Spread 1 with art by Inge

Spread 1 with art by Inge

Spread 2 with art by Inge

Spread 2 with art by Inge

Numbers

Time to decide the price. Because of the bespoke art, I decided to charge 50%-100% more per word than I was charging for my adventure. The final price was US$ 12.50, which sounded fair.

To entice people to back during the crowdfunder, I was going to give them a 20% discount. This meant I was charging US$ 10 and needed 100 backers to fund. I love round numbers.

More important than being round, 100 backers is a number I considered achievable. The table below lists every third-party Draw Steel crowdfunder to date (including one that’s still ongoing).

Name Status $ Goal $ Raised Backers
Great Thaw of Gryzmithrak Spire Funded 250 1264 171
Sabotage! Funded 1000 1510 94
A Refugee’s Guide to Nomas Ongoing 8040 3437 80
The Kobold Ancestry Funded 500 3541 242
Weapons of Legend Funded 600 4371 343
Boggits of Kingsmire Funded 2340 6014 136
The Vessel Class Not funded 2010 965 65
Essentians Funded 200 250 33
Raiders of Ivywatch Funded 480 780 65
The Cave of Amber Tears Funded 1000 6003 187
Ratcatcher Magazine Issue 01 Funded 800 1687 140
Scions of Blood and Shadows Funded 2925 3510 118

Excluding Weapons of Legend, which I consider an outlier1, the average number of backers per campaign was 121. Me just needing 100 backers put me on the safe side of this equation.

Since I went through the trouble of collecting this data, please indulge me in a little bit more math. The table below includes how many backers each campaign would require if everyone pledged at the lowest possible level.

Name Status Backers Min. Backers
Great Thaw of Gryzmithrak Spire Funded 171 63
Sabotage! Funded 94 100
A Refugee’s Guide to Nomas Ongoing 80 240
The Kobold Ancestry Funded 242 67
Weapons of Legend Funded 343 86
Boggits of Kingsmire Funded 136 112
The Vessel Class Not funded 65 300
Essentians Funded 33 40
Raiders of Ivywatch Funded 65 40
The Cave of Amber Tears Funded 187 84
Ratcatcher Magazine Issue 01 Funded 140 100
Scions of Blood and Shadows Funded 118 251

Three campaigns rise above the rest: Nomas, Vessel, and Scions. Nomas is still not funded, the Vessel did not fund, and Scions funded literally on the last day.

If you’re working on a Draw Steel crowdfunder and want to be safe, it seems like you should aim for less than 200 backers at the lowest pledge level. At least this seems to be true in these early days of the game.

Itch

I wanted to run the campaign on BackerKit, the platform that MCDM and almost all other Draw Steel creators use for their crowdfunders. Kickstarter was a good second option if something went wrong with BackerKit.

Did you know that BackerKit and Kickstarter only accept campaigns from around 30 select countries? Both take money from “more than 200 countries/regions,” but sending money to the other 170 seems to be very low on their priority list.

The alternative I chose was itchfunding. In short, you just set up a sale on Itch for a product that is still in development. Since you can add a goal to the sale, you even get a pretty progress bar like on Kickstarter!

Progress bar on Itch

Progress bar on Itch

Would choosing Itch have an impact on my sales? On one hand, BackerKit looks much more professional, allows you to set up pledge tiers, and has better name recognition. On the other hand, Itch is where most third-party Draw Steel products are being sold, and allows for tips. It was (and is) impossible to know.

Campaign

With the preview done, the price set, and the video ready, it was time to launch. I clicked all the buttons and… Waited. There was nothing left to do but to see the number slowly go up.

The first bad sign I got was from the video. Not only did it not do well, it was actually one of my worst performing videos of the last year. The second bad sign came from the number, which REFUSED TO GO UP FASTER.

I stopped panicking and went to bed. This wasn’t going to be a campaign like the Cave of Amber Tears that funds in a few hours and just demolishes the funding goal. I had to keep it cool.

And everything worked out in the end. After nine excruciating days I reached the funding goal ๐ŸŽ‰ The final days really surprised me, pushing the number of backers over 200!

If you’re into this sort of thing, here’s the number of pledges per day. I added notes to the spikes because they’re very relevant.

Pledges per day

Pledges per day

Since I mentioned posts, you might also be curious about which places generated the most traffic. The table below shows this, but unfortunately I can’t filter for people who actually pledged. I believe (but have no way of proving) that Reddit is the one that generates the most purchases.

Visits by website

Visits by website

Takeaways

I’m not sure how much there is to learn from my experience. Draw Steel has been out for only a few months, I’m quite well-known in the community because of my videos, and this was a crowdfunder on Itch.

However, I still think there are some lessons hiding in there:

I hope this post was useful. Now I have to go make Hooked on Crafting! Expect another post once the product is out.


  1. Weapons of Legend was created by Jeff Stevens, a professional game designer with 17 other crowdfunders under their belt. Since every other campaign was created by relative beginners, I think it’s fair to exclude Jeff from my math. ↩︎